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== Unused Graphics == | == Unused Graphics == | ||
The following sections contain various pieces of unused content found by datamining the game with Undertale Mod Tool<ref>[https://github.com/krzys-h/UndertaleModTool Undertale Mod Tool]</ref>. | The following sections contain various pieces of unused content found by datamining the game with Undertale Mod Tool<ref>[https://github.com/krzys-h/UndertaleModTool Undertale Mod Tool]</ref>. | ||
<div style="display: flex; flex-basis: auto;flex-flow: row wrap;justify-content: center;"> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Labyrinth_Unused_Bg.png|thumb|left|Unused background from the Wonderfling logo]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Spr_cozthanks.png|thumb|left|Thanks Coz!]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Magnetic_Goat.gif|thumb|left|Magnetic Goat Logo]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Rm_cave_sword_new.png|thumb|left|Odd collision]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Sprite_Dan_Head.png|thumb|left|Head sprite for Daniel Darvis]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Sprite_Greg_Head.png|thumb|left|Head sprite for Gregory McKnight]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Sprite_Matt_Head.png|thumb|left|Head sprite for Matt Carmichael]]</div> | |||
<div style="flex: 5%;text-align:center;padding:10px; margin: 2px;"> | |||
[[File:Sea_Monster_Game_Unused_Animation.gif|thumb|left|Unused Sea "Monster" animation]]</div> | |||
</div> | |||
'''NOTE: All GIF's used in this article use arbitrary "speeds" and may not reflect the original speed they were meant to be played at when created/played in-game.''' | '''NOTE: All GIF's used in this article use arbitrary "speeds" and may not reflect the original speed they were meant to be played at when created/played in-game.''' |