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(prettified the 2 dialogue collapsible areas) |
(Sea of Regrets is accessible and used, just ridiculously hard to get to.) |
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The music video was directed by Ben Luce who also worked closely with the producers at Wonderfling studios over the course of the game's production. | The music video was directed by Ben Luce who also worked closely with the producers at Wonderfling studios over the course of the game's production. | ||
The game has | The game has 4 Levels: | ||
# Cave / Open Mic | # Cave / Open Mic | ||
# Caldera of Confusion | # Caldera of Confusion | ||
# Sea of Regrets | |||
# Fortress of Misfortune | # Fortress of Misfortune | ||
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== Overview == | == Overview == | ||
As previously stated, the official game features | As previously stated, the official game features the four original sections from the original music video: | ||
* Cave of Blunders | * Cave of Blunders | ||
* Caldera of Confusion | * Caldera of Confusion | ||
* Fortress of Misfortune | * Fortress of Misfortune | ||
* Sea of Regret | * Sea of Regret | ||
It does, however, have various secret rooms (that generally function as shortcuts) as well: | It does, however, have various secret rooms (that generally function as shortcuts) as well: | ||
* Space Station Level 7 | * Space Station Level 7 | ||
* Murders | * Murders | ||
* Dream Sweet in Sea Major | |||
== Gui == | == Gui == | ||
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[[File:CalderaOfConfusion.png|300px|thumb|right|An image taken from the first level of the Caldera of Confusion]] | [[File:CalderaOfConfusion.png|300px|thumb|right|An image taken from the first level of the Caldera of Confusion]] | ||
An area with a relatively simple premise. Fire enemies shoot fireballs, you can swing your sword to redirect said fireballs. The goal is to eliminate all of the enemies in the room, their number being represented by the counter at the top. | An area with a relatively simple premise. Fire enemies shoot fireballs, you can swing your sword to redirect said fireballs. The goal is to eliminate all of the enemies in the room, their number being represented by the counter at the top. | ||
Sea of Regrets is accessed by killing all enemies, including the first one which normally doesn't shoot fireballs and can only be killed by transporting a fireball from an enemy that shoots them slower and the second to last which also doesn't shoot fireballs by going near an edge and precisely throwing the fireball from the last enemy to it.<ref>https://youtube.com/watch?v=4MVNINhZYMk</ref> | |||
There is also a secret involving a hidden sign telling you to "Feed the statue", which can be done with a nearby enemy by simply striking a fireball towards a gargoyle statue. Doing so will grant you a ladder very similar to the secret one found in the Cave of Blunders. Entering it will take you to the secret room referencing the song [[Murders]]. | There is also a secret involving a hidden sign telling you to "Feed the statue", which can be done with a nearby enemy by simply striking a fireball towards a gargoyle statue. Doing so will grant you a ladder very similar to the secret one found in the Cave of Blunders. Entering it will take you to the secret room referencing the song [[Murders]]. | ||
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The final level. This section returns to various differently layered versions of the title song Labyrinth. This level exists in three very distinct segments, making it the most complicated one in the entire game. The first segment is a (relatively) simple chase sequence from a gargoyle, which leads you around winding hallways until you finally reach a ladder at the end. The gargoyle is locked to a specific path, and will not give chase after it reaches the end of the room or if the player manages to sneak their way behind it, which has been proven to be easily possible<ref>[https://www.youtube.com/watch?v=re3FcRRbjDw A "speedrun" demonstrating a dodge of the gargoyle (seen around 8:58)]</ref>. | The final level. This section returns to various differently layered versions of the title song Labyrinth. This level exists in three very distinct segments, making it the most complicated one in the entire game. The first segment is a (relatively) simple chase sequence from a gargoyle, which leads you around winding hallways until you finally reach a ladder at the end. The gargoyle is locked to a specific path, and will not give chase after it reaches the end of the room or if the player manages to sneak their way behind it, which has been proven to be easily possible<ref>[https://www.youtube.com/watch?v=re3FcRRbjDw A "speedrun" demonstrating a dodge of the gargoyle (seen around 8:58)]</ref>. | ||
The second segment of the level involves dodging the marble spider enemies, fire shooting out of the floor, and erecting several towers that appear to have eggs on top. There is also a "secret" pressure plate (It's actually a section of floor made out of a random checkerboard tile, but it's still technically secret) that opens a ladder that goes straight to the third segment. Otherwise you would have you complete erecting all of the towers in order to proceed to the | The second segment of the level involves dodging the marble spider enemies, fire shooting out of the floor, and erecting several towers that appear to have eggs on top. There is also a "secret" pressure plate (It's actually a section of floor made out of a random checkerboard tile, but it's still technically secret) that opens a ladder that goes straight to the third segment. Otherwise you would have you complete erecting all of the towers in order to proceed directly to the ending. | ||
The third segment involves the player "dancing" in front of a cage containing the girl the player is trying to save, to the direction of many flashing arrows and to the tune of [[White Ball]]. Once the player has done this enough they will find themselves on a boat with the girl, sailing across the sea as the credits play above their heads, going slowly off-screen, and then a smaller, more distant rowboat pulls in from the same side, and returns the player to the title screen, implying that is who we saw there all along. | The third segment involves the player "dancing" in front of a cage containing the girl the player is trying to save, to the direction of many flashing arrows and to the tune of [[White Ball]]. Once the player has done this enough they will find themselves on a boat with the girl, sailing across the sea as the credits play above their heads, going slowly off-screen, and then a smaller, more distant rowboat pulls in from the same side, and returns the player to the title screen, implying that is who we saw there all along. | ||
=== Sea of | === Sea of Regrets === | ||
[[File:SeaOfRegret.png|300px|thumb|right|An image taken from the first level of the Sea of Regret]] | [[File:SeaOfRegret.png|300px|thumb|right|An image taken from the first level of the Sea of Regret]] | ||
The Sea of Regret is | The Sea of Regret is a very hard to reach area accessed by killing all ennemis in Caldera of Confusion (there is one more than what the counter shows). The levels itself is largely barren aside from some sharks to dodge and some on-ground segments to break up gameplay. Ultimately, though, there is no real gameplay to be found here other than a simple "don't die!" goal. | ||
There is another unused version of the level, however, called "waterslide", which features the player being actively forced to move along with the current of the waves, requiring them to dodge the sharks. The code to move the player is, unsurprisingly, somewhat buggy and unfinished. As such, the player will sometimes slide left or right when they aren't exactly supposed to. | |||
The level also features a breakable wall which takes the player to a secret room for the level. | |||
The | The boss fight is against the Sea Monster. You need to open treasure chests in the right order in order to form the Miracle Musical logo. | ||
=== Dream Sweet in Sea Major | === Dream Sweet in Sea Major === | ||
[[File:DreamSweetSecret.png|300px|thumb|right|An image taken from the secret room.]] | [[File:DreamSweetSecret.png|300px|thumb|right|An image taken from the secret room.]] | ||
The secret area for the | The secret area for the level "Sea of Regret". The only instance of Dream Sweet in Sea Major being used in-game. A largely empty room with a simple diamond-looking object in the middle, and a vague triforce shape to everything. | ||
== Unused Graphics == | == Unused Graphics == | ||
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[[File:Sprite_Matt_Head.png|thumb|left|Head sprite for Matt Carmichael]]</div> | [[File:Sprite_Matt_Head.png|thumb|left|Head sprite for Matt Carmichael]]</div> | ||
<div class="flexItem"> | <div class="flexItem"> | ||
[[File:Sea_Monster_Game_Unused_Animation.gif|thumb|left| | [[File:Sea_Monster_Game_Unused_Animation.gif|thumb|left|The full sea monster sprite is unseen in game, only the center of it is shown]]</div> | ||
</div> | </div> | ||
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== Unused Rooms == | == Unused Rooms == | ||
=== rm_caldera_1 === | === rm_caldera_1 === | ||
[[File:Rm_caldera_1.png|thumb|200px|left|Editor image of the room]] | [[File:Rm_caldera_1.png|thumb|200px|left|Editor image of the room]] | ||
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[[File:Rm_cave5.png|thumb|200px|left|Editor image of the room]] | [[File:Rm_cave5.png|thumb|200px|left|Editor image of the room]] | ||
An absolutely massive room, but only a quarter of it is filled with a maze. No tile data. Oddly, the only "cave" room that doesn't have a new version. | An absolutely massive room, but only a quarter of it is filled with a maze. No tile data. Oddly, the only "cave" room that doesn't have a new version. | ||
{{clear}} | {{clear}} | ||
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[[File:Rm_level2.png|thumb|200px|left|Editor image of the room]] | [[File:Rm_level2.png|thumb|200px|left|Editor image of the room]] | ||
The same room, without enemies. | The same room, without enemies. | ||
{{clear}} | {{clear}} | ||
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A room from the Sea of Regret series of levels. Level just involves player swimming, and dodging shark enemies that bounce back and forth between the walls, much like the ghosts. Also contains an instance of the ever-so-elusive rainbow orb healing object. | A room from the Sea of Regret series of levels. Level just involves player swimming, and dodging shark enemies that bounce back and forth between the walls, much like the ghosts. Also contains an instance of the ever-so-elusive rainbow orb healing object. | ||
=== rm_Waterslide === | === rm_Waterslide === | ||
[[File:Rm_Waterslide.png|thumb|200px|left|Editor image of the room]] | [[File:Rm_Waterslide.png|thumb|200px|left|Editor image of the room]] | ||
The first of several extremely similar rooms. Contains more sharks, as well as objects that forcibly push the player in the direction of the water's "current". They are somewhat buggy, though. | The first of several extremely similar rooms. Contains more sharks, as well as objects that forcibly push the player in the direction of the water's "current". They are somewhat buggy, though. | ||
{{clear}} | {{clear}} | ||
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=== room44 === | === room44 === | ||
[[File:Room44.png|thumb|200px|left|Editor image of the room]] | [[File:Room44.png|thumb|200px|left|Editor image of the room]] | ||
A | A different version of the main Sea of Regret stage, but missing the skeletons in all the break areas, as well as the hidden teleport to rm_dreamsweet. | ||
{{clear}} | {{clear}} |